Sunday, March 4, 2018

2mm and Chessboard Battles.

   With my wife out of work again from an injury, and me recovering from a cold, I haven't had much time or entusiasum for gaming. As I started feeling better, I wanted to get a game in, but didn't want to spend a couple of hours in the cold basement after getting over being ill. I brought some of my 2mm figures up to the new den and fought a game. That game ended quicker than expected and I found time for another game. For this I brought up my Peter Laing recasts and used the chessboard and  Chris Salander's H & M 2.0 rules.


2mm game. The Red Army has seized the ridge line and the Blue Army brings up two batteries to shell the ridge.

The Red Army fire drives back both Blue batteries  and the Blue infantry suffers heavy losses. At this point the Red Army launches a general assault along the entire line.

The Red Army splits the Blue Army in half, and wins the battle.

Chessboard battlefield. The game is set up to use H&M 2.0 rules.

The red cavalry pushes through the center of the blue army.

Between the red cavalry and red infantry, one blue unit loses one killed and two retreat.

The cavalry overruns the blue artillery. He now has blue's headquarters within striking distance.

Blue manages to push the cavalry back.


The red cavalry captures blue's headquarters. After checking the rules, only infantry can capture the opponents headquarters. A red infantry unit is 3 moves away from the headquarters.

The blue cavalry drives off the red cavalry.

The blue army launches a counterattack.

The red army is on the run.




The red army's left flank is gone; the red army concedes the battle.
While playing the game, I forgot some of the rules which makes this game interesting. With the original rules, each side can move 4 squares worth of figures. Usually I will roll an average dice to add some degree of  uncertainty to the game. In this game I stuck to the original 4 squares movement. I did roll for initiative for which side moved first. For the first half of the game I played using Command & Colors style rules, where only the 4 squares worth of figures could engage in combat. However, after looking at the rules, I remembered the rule that ANY unit was in range could engage in combat, which during a wargame, does make sense.
After playing this game, it has me rethinking of using these rules more.  In the rules, four figures are allowed in a square; you can mix and match the pieces. Over the years, I usually just make units of infantry, artillery, and cavalry.  This game I moved different infantrymen to join other units. It has me thinking of using combined arms units instead of the same old infantry, artillery, and cavalry units.

5 comments:

  1. Couple of nice battles John. Are the 2mm woods homemade or purchased?

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  2. The 2mm trees are from Irregular Miniatures, from their terrain line.

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  3. Hi John, I tracked down a copy of the MAWN newsletter and have enjoyed using the rules. I have found the game to be much more challenging with the combined arms approach. thankyou for bringing them to my attention.

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  4. It's good to know that someone else have tried them and enjoyed them. Hopefully I can get a game in soon and can try using combined units.

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